Classwork+Term+2


 * INTE 301 – INFORMATION TECHNOLOGY **
 * Level Three – Design Media (game design) **


 * Weekly Work Plan 2010 **
 * ** TERM 2 ** ||
 * ** Week 1 **

19-23 Apr || **LI – To understand the importance of setting milestones and planning for a project, and the identification of stakeholders (clients)** Also [|www.comtech.wikispaces.com]
 * 1. Set goals for project completion**
 * SC – Identify the length of time you have available for this project and what you are required to have completed at each check point.**
 * How can you keep yourself on target.**
 * Lesson 1 –** Begin planning for the Game maker project – Why is it important to plan for a project? In small group make a list of what needs to be done throughout this project. (overview) Review Gantt charts/plan of action/log of progress and milestones requirements. Complete the template for the Gantt chart. What needs to be completed in each milestone? Create your own checklists based on the criteria in marking schedules. We will share this information in class. Near the end of the class give out feedback forms.
 * Lesson 2 –** continue from yesterday.
 * Lesson 3 –** Log of Progress entry. **Compulsory teacher check Milestone 2** || See resources on the wikispace comtech (follow link on 13intewikispace home page

CETA resources for Level 3 internal assessment guides (have examples) || Begin initial concept designs remember this game does not actually have to be made. It just has to be modelled. ||  ||
 * ** Home learning ** || Complete Gantt chart, begin a plan of action sheet and a log of progress.
 * ** Week 2 **

26-30 Apr || **LI – Understand attributes/keyfactors – implications, prioritise and interactions between them.** Put in order of importance. Research - What do Codes of Practice and Ethics mean? Why is it necessary to consider these? Include this information in Milestone 3 as part of brief development. Work with a partner to come up with ideas, share with the class Websites – Techlink Scanned docs in My Pictures [|www.13inte.wikispaces.com] ||
 * 2. Learn how Codes of Practice and Ethics impact on development of a project.**
 * SC – define each of the above and describe the importance of considering these when developing your project**
 * 3. Know how to format an initial brief, and develop into a final brief**
 * SC – Structure a brief with a contextual statement and attributes for your game.**
 * 2. research existing games around your topic**
 * 3. Structure a final brief**
 * Lesson 1 –** What are /attributes key factors? Defin e and list as many as you can think of using the headings of Knowledge, Cultural, Design.
 * Lesson 2 – cont from yesterday**
 * Lesson 3 –** Examine the examples brief examples and identify the strengths and weaknesses of each.
 * Lesson 4 –** Log of Progress entry. Continue from yesterday Cloze exercise – Codes of practice || See TKI website for Copyright information
 * ** Home learning ** || Keep your log of progress, plan of action etc up to date. Keep up to date with consultations with your client. ||  ||
 * ** Week 3 **

3-7 May || **Learning intentions as above**


 * Lesson 1 –**Research existing games on a similar theme to your. What do you like dislike about them. Record your research for your project. Your client and yourself could play a few of the games to come up with ideas for your project.
 * Lesson 2 – cont**
 * Lesson 3 –** Log of Progress entry. **Compulsory teacher check** ||  ||
 * ** Home learning ** || Complete the research for this section ||  ||
 * ** Week 4 **

10-14 May || **LI – Know how Concept development and modelling must show fitness for purpose.**

**Lesson 3 – cont** || Learning resource p1-7 Natcoll folder ||
 * Lesson 1 –** Design documents and storyboarding read Natcoll examples Cloze exercise Play a game – make notes about the story and design elements
 * Lesson 2 –** Create a design document and story board for a game you know (choose one section)
 * ** Home learning ** ||  ||   ||
 * ** Week 5 **

17-21 May || **Exam week** In class sessions for those who are behind ||  ||
 * ** Home learning ** ||  ||   ||
 * ** Week 6 **

24-28 May || 
 * Lesson 1 –** Continue with designs, show exemplars,

**Lesson 4 - Compulsory teacher check** || Natcoll and Ceta resources Lifes a game Storyboarding file ||
 * Lesson 2 – cont above.** Review evaluation process. Consultation with client is essential here. Why not try a video evaluation
 * Lesson 3 – cont**
 * ** Home learning ** || Continue with the above make sure all client feedback, Plan of Action and Log of Progress are up to date. ||  ||
 * ** Week 7 **

31 May - 4 June || **Lesson 1** – By now you should be finishing up this assignment. Hand in any tasks you want reviewed. Have you updated all documents based on the feedback that you were given throughout this term. Lesson 3** – as above ||  ||
 * Lesson 2** – Work on any corrections you are required to complete from feedback **given
 * ** Home learning ** || Continue with the above make sure all client evaluations and Log of Progress are up to date. ||  ||
 * ** Week 8 **

7-11 June || **Lesson 1 –** This week is for final work on this stage of the project if you are up to date continue making your game and developing further the above game aspects described into **Lesson 3 – AS90613 final submission date** ||  ||
 * Lesson 2 –** as above
 * ** Home learning ** || Continue with the above make sure all client evaluations and Log of Progress are up to date. Go through marking schedule and checklists to maker sure all work has been completed. ||  ||
 * ** Week 9 **

14-18 June || **Lesson 1 – Intro 90620.** Go over the requirements and what you need to redo and what you can reuse and update from 90613. Example Gantt chart will need updating. Continue log of progress and add to plan of action **Lesson 3 –** ||  || 21-25 June ||  Work on developing various aspect of your game Create your own -backgrounds -sounds -music -sprites/character -story
 * Lesson 2 –**
 * ** Home learning ** ||  ||   ||
 * ** Week 10 **
 * Lesson 1 – Assignment for 13Inte**

Suggest what programmes you could use to create these aspects of your project eg Audacity for music Next week hand in 1. A character profile 2. An outline of the story of your game 3. How you are planning to incorporate Tangential learning in your game. 4. Some samples of sounds, music, background (can be a work in progress) 5. What programs are you using Can present in a power point or any other format. Be prepared to share and give each other feedback on this. (this could make up part of your project concept development section) ||  || 28 June – 2 Jul || **Lesson 1 –**
 * ** Home learning ** ||  ||   ||
 * ** Week 11 **
 * Lesson 2 –**
 * Lesson 3 –**
 * Lesson 4 - Compulsory teacher check** ||  ||
 * ** Home **
 * Learning ** ||  ||   ||