Classwork+Term+3


 * || **TERM 3 2010** ||  ||
 * ** Week 1 **

19-23 July || **LI- To understand what the final project outcome will be.** Keep a good record of this for your assessment. Create a production plan showing each stage of the projection of your working prototype/final solution.
 * SC – 1. Identify the next steps to creating a game and how they are going to get there.**
 * 2. Know what the criteria is for the AS90620**
 * Lesson 1 –** Go over the standards and criteria. Do you have all the parts completed to begin putting together your game? What have you completed/not completed from last terms assignment? Share with your peers music, backgrounds created etc over the holidays. Identify the key stages of this part of the project. eg testing and evaluation, - how can you record this? Checklist, Who can test or evaluate? You, client, classmates.
 * Lesson 2 –** Create a plan to achieve the goals sets eg Gantt Chart, Plan of Action. . Set up folders for this section of the project you can use a lot of the work completed in 90620.
 * Lesson 3 –** Log of Progress entry **cont** || **Catchups and tutorial sessions held every Tuesday 3.30pm**

Copy of AS Wiki

CETA resources for Level 3 internal assessment guides

CETA Lifes a game resource

Natcoll book Gamemaker 7 Natcoll resource sheets ||
 * ** Home learning ** || Catch up on any incomplete work from this week. Update Gantt charts, Logs of progress, Plan of actions. Begin putting together your game(prototype?) ||  ||
 * ** Week 2 **

26-30 July || **Lesson 1 – ****cont with above you should be continually creating, testing and evaluating to see what works. Some ideas may need to be modified or simplified if they do not work. **
 * Lesson 2 – as above **
 * Lesson 3 - as above **
 * Lesson 4 -** Log of Progress entry **Compulsory teacher check** || [|www.yoyogames.com] ||